Tuesday, 25 August 2015

Ikariam

I started to play Ikariam again as I forgot my old account of it maybe its gone after all its been so long but still I'm quite surprise to see that Ikariam was still running browser game in the net maybe even Travian was still online but I played that game but never got to expand my city/village at both game before as the players from before was really, loved to raid new players that it became to much a hassle to continue as I lost my resources in the game.

What is Ikaraim? for those who might not know about it; Ikariam is a browser-based massively multiplayer online game of the strategy genre produced and maintained by Gameforge AG. The game is set in the era of classical Greece in an archipelago, with players being made ruler of a small town, which they must expand and lead
Ikariam has been compared to the Civilization series, it has also been compared to the critically acclaimed Travian series created by Travian Games GmbH. he aim of the game is to expand the town which is controlled by the player, to gather resources and conquer or placate other players; building and researching takes place in real time so the player can return at a later point and assign the town's inhabitants new tasks.
Upon registering, players are given control of a small town. The town's inhabitants pay taxes to the player or can be sent to gather resources instead. The game world is split into islands, each of which can support up to 16 (or up to 17 if the player purchases ambrosia) players and their towns. Each island has its own saw mill for producing wood and one of the other buildings which produces a luxury resource. here are five main types of resources: Wood, Wine, Marble, Crystal Glass and Sulphur. They are available from the Sawmill, Vineyard, Quarry, Crystal Mine and Sulphur Pit respectively. All these resources are required to progress in the game, making resource acquisition through conquest or trading mandatory. If a certain resource is lacking locally the player may trade with other players to acquire it.
With resources the player may construct buildings such as barracks, shipyards and academies. Citizens of the town can then be trained as soldiers, sent to research new technologies, or perform other tasks, which they are paid tax money for undertaking. Citizens must be kept happy to prevent them from leaving the town.
The satisfaction of the people is determined by a number of factors. The player can build a tavern that increases happiness in the town by 12 per tavern level. The player can also serve wine in the tavern. This increases happiness by 60 however consumes wine on an hourly basis. In addition, the player can build a museum after researching cultural exchange. Happiness in the town is increased by 20 for each level of the museum. Also, for each level of the museum the player may sign one additional cultural assets treaty with another player. This increases the happiness in town by 50. The player may have no more than one cultural assets treaty with a player. Cultural goods can be moved from one town to another at any time. Happiness can also be improved with certain research and governments.

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