†AQworld Class†
Base Class
Warrior Class : A class of Adventure Quest Worlds which focuses on damage. It is also one of the 4 starting classes.
Rouge Class: A class of Adventure Quest Worlds which focuses on DOT (damage over time). Also one of the 4 starting classes in the game.
Mage Class: A class that focuses on casting magical spells that debuffs the enemy
and gives some support to your allies. Also one of the 4 starting
classes.
Healer Class: A class that focuses on healing and negating damage. All damage is mostly based on HP(Health Points). Also one of the 4 starting classes.
* there are more classes in AQworld some requires the player to clear a certain quest to unlock a class.
Other Class:
Assassin Class : Much like a ninja, an assasin is stealthy and quick. (Members Only. In order to unlock the Assassin armor you have to travel to Mazumi and finish her 3 quests. After that, she'll allow you to buy it from her shop.
Pirate Class : A class that is very similar to Rogue in terms of class skills. Armor obtainable by Elissa Keelhaul in Lolosia by doing the Map Recovery quest, or by Purchase at the Pirate Shop after the quest.
Ninja Class : Secretive and silent, the ninja stalks through Japanese history like a
shadow, striking fear into the hearts of peasants and emperors alike and
only loyal to those that pay them.
Rustbucket Class : "Don't let the nickname fool you. It's not the prettiest armor, but it'll help you in battle."
Created with armor Design rewarded by Tarvarya for completing her "ProtoSartorium Parts" Quest.
Enforcer Class : "This armor makes you feel like a tank!" Created with armor Design dropped by Mithril Man.
Dragon Class : "Dragonslayer" You acquire Dragonslayer class by doing all quests that Galanoth provides and then buying it at his shop.
Character Stat
Strength: Increases Attack Power which boosts physical damage. It also improves critical strike chance for melee classes.
Intellect: Increases Magic Power which boosts magical damage. It also improves critical strike chance for caster classes.
Endurance: Directly
contributes to your total Hit Points. While very useful for all classes,
some abilities work best with very high or very low total Hit Points.
Dexterity: Valuable to
melee-based classes, it increases haste, hit chance, and evasion chance.
Dexterity only increases evasion chance for caster classes, however.
Wisdom: Valuable to caster
classes, it increases hit chance, crit chance, and evasion chance.
Wisdom only increases evasion chance for melee classes.
Luck: Increases the critical
strike modifier for all classes directly and may have some effects
outside of combat. It is called Luck for a reason!
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