Sunday, 13 December 2015

Playing Sengoku Rance

It's been a long time since I saw something about Rance game but in reality I haven't played any series of rance or any game created by Alicesoft the creator of the said game because there is no english translation of the game of that time but now; I think there are now available english version but I wonder were I can get my hands on them.
Sengoku Rance was the 7th game in the series I think if I'm not wrong; and was released on December 15, 2006 so this game was almost around 9 years already and I just started playing it. The game was a strategy like base-game that you need to really think about your moves and deployment of units as well as the use of actions as it will definitely affects the outcome of the next turn.

Currently I played it but constantly reset my save game because of the bad choice I made in the game it was really hard to make the decision in the game as it affects what would might happen next or I might miss something in the process if I do so.
But nevertheless the game was fun as it would need you to wack your brains to make decision and think of the best strategy during the game; you really need to think everything in this game and think move several moves a head also you need to ready yourself in many conflict during declaring a war must assume already that another nation might declare war on you as you fight a another war as well.

The Rance series was H-game visual novel so I expect a lot of H scene while playing so I was really nervous while playing it as well gladly the game didn't come out with voice or it would be the end of me in the house cause everyone will hear what I'm playing.
Oh well, gotta play again after this it is really hard to get what I want in the game you need to do much reloading to have some outcomes you wanted to happen as well; Sengoku Rance was one hell of a game but I wonder were I can get Rance Quest and its DLC Magnum in english translation so far I couldn't find one.

Monday, 30 November 2015

Starting to redraw my personal characters

December is around the corner and now I'm starting to redraw my personal character designs although its really hard as I try because the previous designs now show some flaws and I realize that the design I did before was really, rush because the lack of thinking on the process as I just want to draw something and now I'm trouble by it.
With that as a problem all I can see now is that I need to do a major changes in the design if possible as I'm really having a hard time with the redrawing of my concept of personal characters but for now I'm doing a model for the head with almost many different angle that I can and that's where the problem arises as but I will do my best to do this.

It means that I need to think of new design for this to work out and its a pain in the ass actually as the initial design was really what I like but now I'm facing this problem, how can I solve this should I choose to go on with the initial face and hair design with a various modification only or should I change it entirely currently right now I was researching for possible references for this and solution that I can come up with this.
I really hope I can do this as I really want this drawing project of mine; its been awhile since I tried to draw my personal characters and now I'm stuck here, and of the issue to come is that on the previous drawings of mine I have may more than sixteen personal character design and all of them needs to some revision when I check them for redrawings.

All I can do right now is look for some reference for efficient revision and some trial and error if only I have the drawing pad for the computer already this might be a little bit different but I still use paper and pencil because I still don't have one (although if I will have one); I will stick to hand drawn drawings on paper time to time.
Looking and searching various model sheet from different anime and games to help me but its still hard to find some useful reference but I still gather them some might become useful in the end. Maybe I should also listen to anime and game soundtracks to hype myself as I draw.

This is really hard but got to continue to do this; because I want to do this but its so hard to come up with with several ideas to solve the various revisions that I have to do in my drawings. Come to think of it maybe minor changes can also be done if I can find the right references to use in my drawing.

Saturday, 31 October 2015

Hi everyone?

Hi, I think its been awhile since a made a post here, I'm kinda busy the past few days and also I'm doing various thing; I also kinda stop some of my drawing activities using the computer although the hand drawing I'm still doing it.
I wonder what should I do in these blog maybe I should try making a comment or summary of some anime that I watch new and old alike will be review, maybe I should try it to some manga and manwha I'm reading; might as well include some light novel.

Really I'm not good at bringing a good topic and I tend to talk less and try to minimize about talking some things; on the spot on I will always try to finish a talk faster and I really hate to drag on talking a words to say really come hard for me to say.
Also I'm doing my research and material gathering for my story and drawing and I get some of my material reference for drawing now at Pinterest; and some terminology and facts for the story materials from a certain website.

 

Friday, 18 September 2015

I'm going to watch this one!

 Toaru Hikuushi e no Tsuioku (The Princess and the Pilot)

  A fantasy light novel of the same name by Koroku Inumura, made into a anime in 2011. To Aru HikÅ«shi e no Tsuioku is a joint production by Japanese animation studios Madhouse and TMS Entertainment.

Plot:
 
Koroku Inumura's original war romance light novel revolves around Charles Karino, a Levamme Empire mercenary aerial pilot who mans the twin-seater reconnaissance seaplane Santa Cruz. One day, he receives a surprise assignment: to fly over 12,000 kilometers of enemy waters to protect a girl named Juana del Moral. This mission is actually a covert operation as the original escort was taken down by the enemy. Charles eventually discovers that both the original operation and the covert operation have been figured by the enemy decoding military telegraphs sent by the crown prince to Juana.


I just finished downloading the movie this movie and I will compile it along with the other anime and movie collection; I will be watching it before I go to sleep; also the light novel of it I just read it this year and it got me hooked in it. It made me become more interest in light novels and into reading.

During the time I was reading the light novel all the dog fight in the aerial battle flashed to my mind as I read it line by line and now I'm going to watch it in this animation movie version of it.

Thursday, 3 September 2015

How to write an Interesting Novel?

Well I'm interested in arts and craft I'm into drawing but I think four years ago I become also interested in novels that I've tried to write and post in a free novel site but afterwards I decided to cancel my incomplete work this year and erase the data of the story chapters I worked at as I start to find it that it was half-ass work a story written just because I want to write something because of my whimsical attitude that changes the story or sometimes

And now I'm researching for  materials and ideas for my story / stories that I will write; also I'm reading some novels to get some idea to what to do and I'm doing some study on novel or story on how to write them, to make an interesting story. so I guess it will take sometime as I started so late and I have a lot of hobbies and things to do.

How to Write A Novel:

Step 1) Realize that publishing is a tough business. There are millions of books out there; countless more are published every year. The vast majority of these novels never sell more than a handful of copies. The odds of your novel becoming a bestseller aren’t much better than winning the lottery.

Step 2) Accept Step 1 and decide that you’re crazy enough to go for it anyway. After all, some people have made it, so why not you? Odds are, if you’re still here, you will write your novel because you have to; to most writers, writing is as essential as eating or breathing.

Step 3) Find your inner voice. Find the story that inspires you. Find the characters you believe in. Find the book you must share with the world.

Step 4) Read more writing tips and study the craft.

Step 5) Find a good place to write. I have a small, quiet office upstairs with nothing but a desk, a plant, and a laptop.

Step 6) When your novel is written, revise it. Polish the writing, rethink characters, cut out boring scenes, write new ones, rewrite where necessary. I repeat this step several times. For me, Step 6 is much more work than Step 5. For an hour I spend writing, I can spend a day revising.

Step 7) Publish your novel. Some writers still submit their work to traditional publishers; most now upload their novels directly to the ebook stores.

Step 8) Start writing your second book!



Characterization:

Great characters are larger than life

Great characters are exaggerated. They do things we never would in the real world. They are over the top. By exaggerating their traits, you’ll let them leap from the pages and become real.

Is your character tall? Don’t just make him stand 6’1”. Turn him into a 7 footer. Wow, now that is interesting. How did he deal with life, being a giant? When did he begin growing so tall? We all loved Andre the Giant in The Princess Bride, after all.

Does you other character suffer from anger? Don’t just have him scowl all the time. Let him trash his room in rage. Consider the character of Esteban in The House of The Spirits, whose temper became legendary.

Consider the TV show Lost. Audiences love Sawyer because he’s not just a scoundrel… his behavior is so scandalous, he draws our interest every episode. Hurley became popular because, with his size, unlikely hair, and distinctive way of speaking, he was unlike anybody we’ve seen. On Lost, characters stood out. The characters who did not were written out of the show.

You know what? This isn’t true of fiction alone. Think of characters in the real world. Richard Simmons, Michael Jackson, Howard Stern... celebrities know that to stand out, to grab our attention, they must be outrageous. We might dislike them, but we notice them. They know what we writers should know when creating characters.

Let characters in your stories get noticed. Make them larger than life.


Great characters are complex

Don’t think, based on the above, that characters can be one-note beings. It’s not enough to have “the giant”, “the scoundrel”, or “the funny one”. Your characters need to have the complexities of a real person. That means a history, motives, dreams, fears, loves, interests, and desires.

When creating characters, I like to brainstorm with a big piece of paper (or text document). I often start with a physical description.

Eyes. What color are they, what shape? What emotion lives within these eyes, and what do they say about the soul that hides behind them? Eyes are the windows to the soul. What do your character’s eyes say about her?

What color is your character’s hair? What style is it, and why does your character wear his hair this way? Is it long, matted, and dirty from tribulation? Is it always neat, and never goes for three weeks without a haircut? If the hair is shaggy, why is it shaggy? If it’s meticulous, why?

How tall is the character? How much does he or she weigh? Does this person carry any scars, tattoos, piercings? What is the story behind them? How does your character dress?

How has your character’s physical appearance affected his personality, and vice versa? How does it affect the way others treat her?

Lots of questions. But they’re worth answering. If nothing else, answering these questions will let you brainstorm about your character. Maybe you’ll learn new things about him.

When I create characters, I like to carry an image of them in my mind. I might not include all this information in the story, but it helps me know the character. And when I know the characters, I know how to write them.

Let’s ask some more questions.

Think about how your character expresses himself. Is his voice loud and confident, or shy and quiet? Does he have any catch phrases? What is his body language like?

Do your characters have any physical habits? One of my own characters bites her lip when nervous. She also shrugs only one shoulder. Does your character bite his nails, tap his finger, or scratch his chin often?

Describe your characters’ background. Where do they come from and what have they done in life? How does this affect the way they’ll act in the future? What are their goals? What do they like and dislike? When I create characters, I write about how they think, what they want, what they fear. Does the character have any quirks? What is the character’s favourite food? Favourite music? Write about how they think about the other characters in the story. If they love another character--why? If they hate another character--why? How will this affect the relationships between them? How will they reveal their feelings? Will they act upon or hide them?

By now, we’ve collected an impressive list of questions about our character. Maybe you’ll have questions of your own. By answering them, we’ll slowly come to understand this person we’re creating.


Heroes and villains

Let’s face it, perfect heroes are boring. If a character is always altruistic, righteous, and infallible, we lose interest (or worse, get annoyed with him). We might admire the character, but he’ll make us yawn. Enter the flawed hero, and he’ll steal our interest right away.

Flawed heroes, even outright anti-heroes, are more interesting. On the TV show House, we might hate the main character, but if he were always perfectly moral and polite, we wouldn’t watch the show. Why would we? He wouldn’t be interesting.

I try to give my own heroes flaws. Sometimes their flaws get them in trouble. Sometimes their flaws make them less admirable. But it always makes them more human and more interesting. Even a minor flaw—a penchant for gambling, a tendency to interrupt others, horrible taste in music—helps.

Think about the real world. Almost all people, even the best ones, are flawed.

While you’re creating flawed heroes, you needn't make your villains evil incarnate. In the real world, the worst people still have people they love, and people who love them. They still have a tender side they reveal to their closest companions. Your villain doesn’t have to be a cackling maniac who kicks puppies every day after tea. He might be an evil overlord, but he can still love his shih-tzu.

And guess what: Your villain probably doesn’t even know he’s the villain. He thinks he’s the good guy.

Yeah, I know that Sauron was an evil overlord with no redeeming qualities whatsoever, but that was then, and this is now. Evil overlords have been done to death since Tolkien. Even Darth Vader turned out to have a good side. When I create villains, I don’t want them to be completely heartless. I try to humanize them by revealing their fears, haunting past, and even their tender side.


Let your characters direct the plot

We now come to what is, perhaps, the most important point.
Once you really know the characters, let them write the story. Place the characters into the setting of the story, and let them direct the flow. Remember this: Great characters drive the plot. Not the other way around.

Creating a great plot, then forcing your characters into it, is the wrong approach. The characters should be the true driving force behind the story. Base the plot on their motives, their emotions, their desires and hatreds and loves. The plot happens because the heroes and villains direct it. It is a poor plot which exists for its own sake, with the characters simply tagging along.

When writing, it’s good to know the general storyline. But let your characters direct the flow.

Character Development

In a good story (be it a novel or screenplay), your main character should change over time. At the end of your story, the main character should be different than at the start. There are many ways that a character can grow and develop. Let's look at some classic types.

Quick caveat: I'll be bringing examples from popular books and movies, so if you're worried about spoilers, be careful.


Fall into Evil

In some stories, a character begins as a "good guy" and gradually becomes a "bad guy", until at the end, s/he has completely transformed into a villain. These stories are usually tragedies.

Consider The Godfather. In this novel (and film), Michael begins as a war hero who wants nothing to do with the family business. Gradually, we watch him lose his morals. He mistreats Kay, becomes involved in the family wars, and by the end has become more ruthless than his father. The Godfather is about the moral fall of Michael.

There are many other examples, from MacBeth to the Star Wars prequels.


Redemption

An opposite case is when a character begins as a "bad guy" and becomes "good". The original Star Wars movies follow this format; Darth Vader goes from being pure evil to finding his lost goodness.

Khaled Hosseini's The Kite Runner is another example. We don't like Amir very much at first. He does some horrible things, is haunted by them, and eventually must redeem himself.

In other cases, the character doesn't begin as being a true villain, but is flawed in some way, and in the course of the story, learns to overcome those flaws. You can even see this in the first Ninja Turtles movie; the turtles learn to overcome their anger and work as a team.

(Don't you love it when a writing guide brings you examples from both Shakespeare and the Ninja Turtles?)


Coming of Age

"Coming of Age" stories are often about finding inner strength. Examples abound, from Karate Kid to Judith Guest's Ordinary People. At the end of such a story, the character is stronger, wiser, and more ready to deal with the world.

There are, of course, many other types of character development. They all have one thing in common. The plot causes the change. The character changes as a direct result of the story's conflict, and the story becomes about the change. 


Plotting

Outlining:

Method 1: The Detailed Outline

I used this method for my fantasy novel Firefly Island. In the Detailed Outline, I will outline every scene in great detail. This outline might be fifty or more pages long, all outline, no actual writing. Before writing a single word of manuscript, every scene will be planned. I’ll have a good idea of how the pacing will work. I’ll know where every plot event occurs. The outline will be a complete blueprint.

For Firefly Island, my outline was so detailed, it contained the important lines of dialogue. For some chapters, it even detailed every paragraph!

An example would look like:

Paragraph 14: Describe the ogre’s cottage. Broken roof. Vines. Lizards run across the ground and the sky is cloudy.

Paragraph 15: Aeolia enters the cottage. Rotting furniture, dank smell. Aeolia thinks about her brother.

This is similar to the way moviemakers will create storyboards before shooting any scene. The point of this method is: Before actually writing anything, I’ll know exactly how this novel will look.

When it comes to the writing stage, since I already know the entire story, I don’t have to write chronologically. I can decide one day to write scene 3 in chapter 8, and the next day go back and write scene 2 in chapter 3.

The outline will be so detailed, that I’ll write my copy right into the outline--in the same document. Thus, the outline will grow fatter and fatter, scenes coming into more and more detail, until one day it’s no longer an outline. It’s a manuscript.

This is the same method I use when painting. First I paint a rough sketch on the paper. Then I’ll fill in the basic tones. Then I’ll add another layer of color. Then I’ll add a layer of detail. With every layer, the painting comes into life. Same with the Detailed Outline. At first my document is a sketch. With every layer it grows and grows, until it turns into a novel.



Method 2: The Brief Outline

With this method, I’ll plan the basic plot, but not every scene or chapter. This outline is only about five pages long. It describes the characters, the conflict, the overall storyline, and that’s it. It provides just enough detail so that I’ll know where the story should head.

Once I have the Brief Outline, I’ll write my novel in chronological order, from the first word to last. While I’m writing, I’ll keep the Brief Outline in mind. Because I’m not bound to a detailed structure, I’ll be free to explore possibilities while I write. I’ll just let the words flow. I’ll make sure the story is moving in the general direction I outlined, but have fun and discover things on the way.

The great thing about this method is that it lets you find the natural pace and flow of your story. You’re not constricted by a rigid outline.

When I finish writing a manuscript this way, I might find many pages that lack structure. Some scenes might be too long, others too short, some too slow, others fast paced. Perhaps I spent fifty pages with a single character, completely ignoring the other characters and their subplots. Some chapters might end at the wrong moment, without a cliffhanger. There was no thought put into a flow that would be exciting for the reader.

I’ll take this pile of pages and cut and paste and reorganize. I plan the structure of the manuscript after I had already written it. I’ll break long scenes into shorter scenes, cutting them at the exciting moments for cliffhangers. I’ll move scenes from here to there. All the work I would have done in the Detailed Outline (before writing anything), I do now with the pages I already have.

Some of the pages I might toss out. In other places, I’ll write new pages. Filmmakers might shoot hours of film, then spend many days in the editing room, piecing the bits together. That’s what I do with the Brief Outline, just with pages instead of film.



Method 2: No Outline

With “No Outline”, as its name implies, I don’t plan the plot at all. Does that mean I just jump into the book and write blindly? No. There is still a lot of planning involved.

I’ll spend lots of time planning each viewpoint character (those characters from whose eyes we see the story). For each, I’ll create a document where I write everything I can about the character.

I write about their physical traits. What is their hair like? What do their eyes say to the world? How tall are they, and how much do they weigh? Are they good looking or ugly? How does their physical appearance affect their behavior, and how does it affect the way others treat them?

I describe their background. Where do they come from, and what have they done in life? How does this affect the way they’ll act in the future? And—perhaps most importantly—what are their goals for the future?

I describe their personality. What do they like and dislike? I write about how they think, what they want, what they fear. Does the character have any quirks? What is the character’s favourite food? Favourite music?

Once I really know the characters, I let them write the story. I’ll know the premise, but have no idea what the plot will be, or how the story will end. I place the characters into the setting of the story, and let them direct the flow.

Every day when I sit down to write, I have no idea what will happen. I make it up as I go along. Because I know the characters so well, I know how they’ll act in each situation, and the story writes itself.

The first draft comes out a mess. Then I break it into scenes and restructure.

Thinking of Ideas

Write Anything

Before musicians begin to play, they tune their instruments. Before painters begin to paint, they scribble quick sketches. We writers also sometimes need to get into gear. It’s tough to sit down and immediately produce brilliant prose. Often it helps to just start writing--anything. Don’t worry if your first few pages are mediocre, even nonsensical. Force yourself to write, jotting down anything that fills your mind, even if it’s unrelated to the story. Writing these first few pages can get you brainstorming and kick-start your muse. You can always discard these pages later, and keep the good stuff you produce once you’re warmed up.


Move Backwards

When you first envision the concept for your story, write the ending early. You can even write it first. That way, as you write your way through the middle, you’ll know where you’re heading. You can even write the story backwards, if you have trouble moving forward.


Use Diagrams

You’ve written the beginning, maybe even the end. Time for the middle, and you’re stuck. What should happen next? To brainstorm, draw diagrams. Don’t use the computer; use a pen and paper and scribble freely. Try to imagine what the next few plot “high points” will be. High points can be major events in your story, such as murders, revelations, and deaths. On your paper, draw a square for every high point. Draw a circle for each character. Then use arrows to connect the shapes. Each arrow will represent an action the characters take, connecting all the components. As you scribble, ideas will appear and flesh themselves out. Soon you’ll find yourself ready to start writing again.


Let the Characters Decide

You’ve tried all the above, and you still don’t know what should happen next in your story. Try asking your characters. If you’ve created in-depth, three-dimensional characters, they’ll have motivations and passions, loves and hatreds. In good fiction, characters are rarely laid back, aimless souls with no troubles; they are driven by intense needs or wants. So ask yourself: what would these characters do at this point of the story? If you’ve created the characters properly, they’ll know where to go. So let them go there. You just write what happens.


If after all this, you’re still stuck, maybe your work-in-progress is the wrong story for you. Sometimes stories sound great in concept, but don’t work in practice. You can always come up with a better idea and start over.

Writing Engaging Scenes

How do we define a scene? An easy definition would be "a chunk of writing that appears as a subunit within a story or chapter". Blank lines or asterisks often separate such subunits.

But is any such chunk of writing truly a "scene"? I often see writers (myself included, when I'm not careful) create "scenes" that are, in a sense, not scenes at all. Just because a bit of story appears as an individual unit doesn't mean it's a true "scene"--or at least, not a very engaging one.

I recently found myself writing a scene with the following format: The characters walk along a seashore, eat lunch, discuss their quest, and go to sleep. In the next scene, they wake up and continue their journey.

I realized that this scene was pointless. True, it provided some dialogue that enhanced characterization. True, it offered details about the setting and quest. But did it advance the plot? Hardly.

I rewrote the scene. Now the characters never pause for the night. There is no description of them lying down to bed, falling asleep, then waking up in the morning. Instead, they walk along the seashore until they encounter a horrible obstacle--a monster from their past who attacks them. The scene ends with a cliffhanger, leaving the reader uncertain about the heroes’ fate.

The scene now advances the story. It introduces a new obstacle in the plot and hopefully leaves the reader wanting more. It moves quickly and avoids unnecessary details.

I like to think of each scene as serving a purpose. In my example, the scene introduced the monster. Other scenes might introduce other conflicts or new characters, resolve previous conflicts, etc. As an exercise, I sometimes try to describe the scene's purpose in a single sentence. "This is the scene that introduces the princess and lets the hero fall in love with her."

If I find a scene which does not advance the plot, I consider rewriting or omitting it. Sometimes I'll find a scene whose sole purpose is to introduce data ("infodump") about the characters or setting. These scenes do not advance the storyline, so I like to rewrite or omit them. I want each scene to contain drama and emotion, possibly ending with a cliffhanger to keep the reader turning the pages.


Writing Words:

When writing commercial fiction, I avoid unnecessary words.  Some writers are masters at constructing intricate, literary prose, and that's great.  Personally, I prefer the beauty of simplicity.  I figure that my readers are not English professors or critics.  They're people like you or me, who just want to read a good story.  They expect prose that's so easy to read, it becomes invisible and only the story remains.


Words to Avoid:

Adjectives

While adjectives are often necessary, they are best avoided when possible. When you use the right verbs and nouns, adjectives becomes pleonasms -- words that can be omitted without changing the meaning of the sentence.

Consider, for example: “Trog polished his sword to a sparkling, bright gleam.” We could remove the adjectives “sparkling” and “bright” and simply write, “Trog polished his sword to a gleam.”

Often, adjectives can be removed by using the proper verb or noun. Consider the sentence, “Trog moved at a quick pace down the narrow street.” We could remove the adjectives “quick” and “narrow” and write, “Trog hurried down the alley.”

Adjectives are sometimes necessary. Whenever possible, I avoid them.



Adverbs

As with adjectives, adverbs are also best avoided when possible. Adverbs can be avoided by choosing a stronger verb. Instead of “said quietly”, write “whispered”. Instead of “ate ravenously”, write “devoured”.



Replacements for Said

I often find myself replacing “said” with verbs such as “growled”, “opined”, “shouted”, etc. I try to avoid this as much as possible. When used too much, these verbs not only become annoying, they interfere with our interpretation of the dialogue.

Consider the following bit of dialogue:

“I’m tired,” Alice complained.

“So go to bed,” Fred suggested.

“But I’m hungry!” Alice whined.

“So eat something,” Fred grumbled.

“But I don’t have any food,” Alice lamented.

I’ve seen some writers avoid “said” as if trying to impress us with their array of synonyms. These days, “said” is the preferred verb to use in dialogue; most editors will reject a manuscript which uses too many “said” alternatives. It’s almost always better to use “said”, a neutral verb, and let the dialogue itself convey the tone.


For more information, guide and tips please visit this site where I got this information to show to everyone all the tips written were not mine but were borrowed to use as a reference for mostly personal use as a guide but I decide to view some of it along with the official sites. Link: http://www.danielarenson.com/FantasyWritingTips.aspx

I hope this blog post would be helpful to others who lost their way in writing interesting story as I worked more harder than before to haave the stroy I want to write to be notice in the future even in the blog that I will be posting my story.

Friday, 28 August 2015

ABOUT GAME GUIDES TALK

Game guides exist to help players when playing games some contains the tricks or the information to clear certain part of the game; others help or guide players to allocate build stats for characters some contains miscellaneous information about items and other stuff.

It was really helpful especially for guiding players in finishing some quest or even for unlocking game secrets, secret quest or events in the middle of the game. But some players dislike the use of game guides as it makes the game quite easier which reduced the trill of finishing the game with your own effort.

Sometime its really hard not to rely on game guide especially when your totally out of wits to do in the game; even I an avid gamer uses game guides to see my progress or if there are parts that I left behind as I progress in the game story.

But game guides with 100% accuracy and usefulness are totally games that weren't online, as they were never gonna change the game content; the information were predetermined once the game was played and cleared for so many time to make a game guide. 
MMORPG is an unstable game to make a 100% game guide; I think many players experience this but there once a game I played before, we even print a guide for the quests but after a year the guide become useless as days pass by; because of game patches there some changes in the game this changes makes the quest become different as well.

As an example there were once a game quest that give good amount of exp and a really good item that boost defense quite really well but after a game patch a year or two the quest was change and the content of the quest which remove the said item as a reward for completing the quest.
And once there was part of a certain MMORPG game that seems still popular today I once played during Open Beta I  think there is part of the game that requires skill books to obtain skills and during that time they were selling like pancakes to players who couldn't get the skill book from monster as drop item was really the hype of everyone as they hunt for these skills to sell to players who payed them double or  triple even more on the price when you sell it to npc shop. And after a major patch there was a skill reset and removal of skill books this examples makes clearer that some guides for MMORPG were really unstable and will become less accurate in the future.

Tuesday, 25 August 2015

Ikariam

I started to play Ikariam again as I forgot my old account of it maybe its gone after all its been so long but still I'm quite surprise to see that Ikariam was still running browser game in the net maybe even Travian was still online but I played that game but never got to expand my city/village at both game before as the players from before was really, loved to raid new players that it became to much a hassle to continue as I lost my resources in the game.

What is Ikaraim? for those who might not know about it; Ikariam is a browser-based massively multiplayer online game of the strategy genre produced and maintained by Gameforge AG. The game is set in the era of classical Greece in an archipelago, with players being made ruler of a small town, which they must expand and lead
Ikariam has been compared to the Civilization series, it has also been compared to the critically acclaimed Travian series created by Travian Games GmbH. he aim of the game is to expand the town which is controlled by the player, to gather resources and conquer or placate other players; building and researching takes place in real time so the player can return at a later point and assign the town's inhabitants new tasks.
Upon registering, players are given control of a small town. The town's inhabitants pay taxes to the player or can be sent to gather resources instead. The game world is split into islands, each of which can support up to 16 (or up to 17 if the player purchases ambrosia) players and their towns. Each island has its own saw mill for producing wood and one of the other buildings which produces a luxury resource. here are five main types of resources: Wood, Wine, Marble, Crystal Glass and Sulphur. They are available from the Sawmill, Vineyard, Quarry, Crystal Mine and Sulphur Pit respectively. All these resources are required to progress in the game, making resource acquisition through conquest or trading mandatory. If a certain resource is lacking locally the player may trade with other players to acquire it.
With resources the player may construct buildings such as barracks, shipyards and academies. Citizens of the town can then be trained as soldiers, sent to research new technologies, or perform other tasks, which they are paid tax money for undertaking. Citizens must be kept happy to prevent them from leaving the town.
The satisfaction of the people is determined by a number of factors. The player can build a tavern that increases happiness in the town by 12 per tavern level. The player can also serve wine in the tavern. This increases happiness by 60 however consumes wine on an hourly basis. In addition, the player can build a museum after researching cultural exchange. Happiness in the town is increased by 20 for each level of the museum. Also, for each level of the museum the player may sign one additional cultural assets treaty with another player. This increases the happiness in town by 50. The player may have no more than one cultural assets treaty with a player. Cultural goods can be moved from one town to another at any time. Happiness can also be improved with certain research and governments.

Monday, 17 August 2015

Gaming Terms/Lingo

Easter Eggs — Easter eggs are hidden features such as a new character or secret level.

Triple-A (AAA) — A game is described as being a triple-AAA title if it has a big budget, a lot of backing, and receives almost universal praise from fans and critics alike.

Grinding — This is the act of plugging away at a certain element of a game, for example, raising your experience level in an RPG by continually getting into random fights with monsters.

Glitching — Despite being subjected to QA testing, most games ship with bugs intact. Encountering one could lead to you glitching; getting stuck in a wall, for example.

Clan — Most team-based games have clans, which are disparate groups of friends or strangers who come together to form a team. Clan matches are when two clans face off against each other.

DLC — Or Downloadable Content. This term applies to all additional content that can be purchased online and downloaded onto your system. Includes new levels, characters, costumes, etc.

FPS — Or First-Person Shooter. This term refers to the genre of game in which you see the world through the eyes of your character. They commonly show a weapon floating around in front of you.

MMORPG — Or Massively Multiplayer Online Role-Playing Game. This term refers to games such as World of Warcraft which see millions of people occupy the same game world at one time.

PvP — Or Player vs. Player. This term refers to games (or portions of games) which see one or more human players face off against one or more other human players.

NPC — Or Non-Player Character. This gaming term refers to all characters in a game not controlled by the player or a human opponent. The behavior of NPCs is controlled by AI (artificial intelligence).

n00b — Short for newbie, refers to new players who clearly possess no skill or are otherwise clueless about the game. Can also be used to disparage veterans who are exhibiting n00bish behavior.

FTW! — For The Win! The exclamation point is optional but preferred. Used as a general expression of enthusiasm – example: MakeUseOf FTW! – on the Internet as well as in video games.

Pwned — A corruption of “owned,” used to refer to those times when someone has dominated or been dominated. If you beat another player 10-0 in a one-on-one match, for instance. Teabagging said player to celebrate the pwning is optional.

Camper — Primarily used in online shooters to refer to people who stand, sit, or lie still rather than rove around the map. Camping is frowned upon, and taking a camper out of the game is very satisfying.

Spammer — Primarily used in online shooters to refer to people who keep their finger pressed down on the trigger button at all time. Any kills they make are more as a result of luck than skill.

Kill Ratio — Most online shooters rank players according to their kill ratio. You’d be ranked higher for ending a game with 6 kills and 0 deaths than you would for 10 kills and 6 deaths.

XP — A shortened version of Experience Points, which are racked up as you progress through a game. Hitting certain levels of XP usually sees your character level up and gain new abilities or weapons.

Bots — Multiplayer gaming doesn’t always require you to have real friends, as bots (AI players) can take their place instead. You can usually choose the difficulty of bot you want to face off against.

Ping — In online gaming your ping is the time (in milliseconds) it takes for information to travel to the server and back. The lower the ping the better.

Lag — If your ping (or latency) is too high then you may experience lag. This is when your real-life actions take too long to translate to the actions on screen, making a game virtually unplayable.

/AnyWordHere:  Many games have slash commands that you can type on your screen to make your character *do* something, like /dance will make your character dance.

AH:  Auction House.  Some games have an Ebay type system for treasures that you can earn gold in game by selling your items.

AFK:  Away From Keyboard.  Can be computer or console.

Alt:  Alternate character.  Not your main character but another one you play.

AoE:  Area of Effect.  This is a large attack or spell that encompasses a large area.

AP:  Attack Power.  This is how much damage you can do.

Beta:  This is a game that is in a testing phase to the public and usually to a limited number of people.

Bio:  Gotta pee.  Gotta eat.

BoE:  Bind on Equip.  This means the treasure you picked up will become yours ones you put it on your character.  Or you can sell it / give it away.

BoP:  Bind on Pickup.  This means the treasure you picked up will become yours the moment you receive it and will not be able to sell it or give it away.

Boss:  Big bad guy.  Must kill him or her to move forward in the game.

Bot:  Usually a robotically controlled and hacked account used for farming gold.

BBL:  Be Back Later.  You gotta go.

BRB:  Be Right Back.  You will be back soon.

Combo:  As a player you have to build up points in order to perform a “combo”.  A combo is a combination of buttons you press or what you’ve generated regarding your abilities.

DC:  Disconnected from the internet or the server.  Usually during an important moment.

Ding!:  You’ve achieved a new level for your character.  Like a bell ringing.

Dood:  Dude.

DoT:  Damage over time.  This is a spell or effect you place or receive that does not do all of its damage immediately.

DPS:  Damage Per Second.  This is how much your character is able to attack in one second.  Its kind of a form of measurement.

Farm:  You are gathering supplies.

Flagged:  Either you chose or the environment chose that your character is no longer “safe” and can be killed by an enemy.

FFA:  Free For All.  Anyone can have an item if you’re in a group.  Up for grabs.

FTW!:  For the win!  This means whatever you’re talking about is really, really awesome.

GRATZ:  Congrats!  Someone is saying good job to you.

GTG:  Good to go.  I’m ready!

H4X0RZ:  Hackers.  I rarely see this one, but I think it’s funny.

HP:  Hit Points.  This is how many times you can take damage before you’re dead.

HPS:  Heals Per Second.  This is how much your character can heal per second.  Kind of a form of measurement.

IDC:  I don’t care.

IDK:  I don’t know.

Inorite:  I know, right?  Self explanatory.

IRL:  In real life.  This means you’re talking about your life outside of video games.

Kewl:  Cool.

Lewt:  Loot.  Treasure.  New clothes or armor or weapons for your character.  Good stuff!

LoS:  Line of Sight.  Usually this is used in groups of players when you are trying to pull a bad guy to another area of the room as to not aggro another bad guy.

Lol,u mad?:  It’s a way to make fun of someone who is really upset in the game.  Apparently this originated from a rapper talking smack to Bill O’Reilly.  Also in the form of “You mad bro?”

Main:  Your most played, highest level, or first created character.

MOB:  Monster or Beast.  Bad guy.  You should kill it before it kills you.

MMO:  Massively Multiplayer Online video game. Tons of people all across the world are playing in the same environment you are and you can interact with them.

Ninja’d:  Someone who steals treasures in the game from other people.  A thief.  Looked down upon and not cool.

Orly?:  Oh really?  Usually used sarcastically or for fun.  Often followed by a macro that looks like an owl.

Pat:  Something (good or bad) that “Patrols” a certain area.

Pew Pew:  Is the sound of a laser gun, or means that you’re doing a lot of damage to a bad guy.

PUG:  Pick Up Group.  Not a group of people that you know but people willing to do the same achievement you are wanting to accomplish.

PvE:  Player Versus Environment.  Your character is fighting only against the computer game, regardless if there are other people there.

Rez:  Resurrection.  You died and you need to be brought back to life by another teammate.

ROFL:  Rolling on the floor laughing.  Clearly you’re not really doing this, but you’re expressing that you think something is hilarious.

ROFLMAO:  The next level from the above.  You are not only rolling on the floor laughing but you’re also laughing your ass off.  This usually means that you actually are laughing out loud in real life while typing to someone in the game environment.

RP:  Role Playing.  You pretend that your character is actually in the game environment and you don’t talk like *you*… you talk like your role.  Often theatrical.

RTS:  Real Time Strategy.  This is a game where you have to handle everything in the moment and think very strategically about how you will defend or attack.

Woot!:  This means someone is happy or happy for you.  Think: YAY!

Zerg:  This is a term used to mean that the over population of your team will over run the more powerful opponent you may be facing.  It originates from a race in Starcraft.


AQworld Class

†AQworld Class†



Base Class

Warrior Class : A class of Adventure Quest Worlds which focuses on damage. It is also one of the 4 starting classes. 

Rouge Class: A class of Adventure Quest Worlds which focuses on DOT (damage over time). Also one of the 4 starting classes in the game. 

Mage Class: A class that focuses on casting magical spells that debuffs the enemy and gives some support to your allies. Also one of the 4 starting classes. 

Healer Class: A class that focuses on healing and negating damage. All damage is mostly based on HP(Health Points). Also one of the 4 starting classes. 

  * there are more classes in AQworld some requires the player to clear a certain quest to unlock a class.

Other Class:

Assassin Class : Much like a ninja, an assasin is stealthy and quick. (Members Only.  In order to unlock the Assassin armor you have to travel to Mazumi and finish her 3 quests. After that, she'll allow you to buy it from her shop. 

Pirate Class : A class that is very similar to Rogue in terms of class skills. Armor obtainable by Elissa Keelhaul in Lolosia by doing the Map Recovery quest, or by Purchase at the Pirate Shop after the quest. 

Ninja Class : Secretive and silent, the ninja stalks through Japanese history like a shadow, striking fear into the hearts of peasants and emperors alike and only loyal to those that pay them. 

 Rustbucket Class : "Don't let the nickname fool you. It's not the prettiest armor, but it'll help you in battle." Created with armor Design rewarded by Tarvarya for completing her "ProtoSartorium Parts" Quest. 

Enforcer Class : "This armor makes you feel like a tank!" Created with armor Design dropped by Mithril Man

Dragon Class : "Dragonslayer" You acquire Dragonslayer class by doing all quests that Galanoth provides and then buying it at his shop. 


Character Stat
  
Strength: Increases Attack Power which boosts physical damage. It also improves critical strike chance for melee classes. 

Intellect: Increases Magic Power which boosts magical damage. It also improves critical strike chance for caster classes. 

Endurance: Directly contributes to your total Hit Points. While very useful for all classes, some abilities work best with very high or very low total Hit Points.  

Dexterity: Valuable to melee-based classes, it increases haste, hit chance, and evasion chance. Dexterity only increases evasion chance for caster classes, however.  

Wisdom: Valuable to caster classes, it increases hit chance, crit chance, and evasion chance. Wisdom only increases evasion chance for melee classes. 

Luck: Increases the critical strike modifier for all classes directly and may have some effects outside of combat. It is called Luck for a reason!

AQworlds Training Guide

TRAINING GUIDES I

Easy Level:

have a friend trigger the red line in the ProtoSartorium area, and attack the sentries that come. They have 400hp, give 150xp and high class points. Reminders: Its better to use a class that has at least one long range attack to not risk tripping the wire.

 Low level monsters are worthless for XP but it can be worth it to farm them out for quests if you can kill them quickly. Look for quests that either have a low number of kills or a high payoff. Excellent examples include Artix's Defend the Bridge quest (only 1 kill of a level 2 monster for 100 xp and gp) and Galnoth's short quest (3 of an item nets you 200 xp and 100 gp; drop odds are about 75% so you should only need 4 kills. Very often 3 kills will do it - and the monster that drops it is right there in the room.) 

Easy Class Rank:

There are two easy ways to gain class points; grinding against Orc Noob, or questing at your specific trainer. The third quest at your trainer is the best for questing, as you should only have to kill one boss for the quest. Unless, that is, you are a Healer,Mage, or Ninja. Healers have to kill six snails, while Mages have to kill Big Jack Sprat and two other skeletons. Ninja must kill Thrax Ironhide and Wisteria. These three classes are better off grinding.  


Easy Gold Farming:

An easy way to make money is to go to the crash site and do the three quests: Quadrolithium, Dam Balloons and Bumper Bolts. All you have to do is kill 8 Dwakels, I suggest the Dwakel Blaster as this is quicker to kill than the Dwakel Warrior, and has a chance of dropping the Bubble Helm, worth an extra 1250 gold in your pocket.. When you kill 8 you will have the items to complete all 3 quests. For every quest you complete you get an item; namely the Occulation Helm, Battery Pack and Spybot Pet, each retailing for 2000-2500 gold. To quickly sell the items and net at least 13500 gold (including dropped-loot sells) for your ever growing purse, click on the options tab along the bottom right of the screen, select news from the option list and find the item that is to do with that months pet, this particular article let's you open the pet shop where you can sell the items, without the hassle of travelling to Battleon etc.  

Maximize money per 8 kill sequence, then complete dam balloons after your first 4 kills, sell the item, and and get the next 4 kills to finish the 3 quests over again.

Go to boxes and kill grizzle spit for his sword which is worth 7500 gold.

Reminders:  The firegem farming is not applicable anymore even before it was abuse by many like me or even before it become a popular farming strategy it I learn it before I look in the net for farming guide before I knew it I farm lots gold in this method. (but now this quest is limited for one day only)

In the invasion of undead after the tutorial there should be a cleric standing in a portal. accept the quest from her. the quest it self doesnt give you much money, but the staff you get sells for 12.5k Gold. you have to grind the fire mages near her. easy kills, but the Fire Gem's drop rate is about 3%. worth it though. you can keep repeating this quest until you have 2 mil gold. at 1 mil gold the monsters will stop dropping gold, and at 2 mil the items will stop selling for gold.(The 200k was dropped to 12.5k and the drop rate was increased to about 3%) 

AQworld The 13 Chaos Lord

Original Prologue (I think when I played it six years ago):

The game begins when the hero is on the mountain. the hero was struck was struck by lighting causing of him/her on falling down. Then, the player slays many undead forces of Sepulchure and kills a dragon named the Dread Dragon. This is like the tutorial and the beginning of the hero's adventure.

 After she/he saves Oaklore, the hero have to go to Swordhaven where the Doom Knight Overlord Sepulchure and his undead army from Shadowfall invades Swordhaven. King Alteon faces Sepulchure in a one-on-one duel to stop him. Unfortunately, Drakath interrupts the fight by killing Sepulchure, crushing his Undead Soul, which caused King Alteon to go through his Chaorruption (short for Chaos Corruption) slowly.Planning to unleash his 13 Lords of Chaos upon Lore, Drakath uses one of his 'Chaos Balls' to send the undead dragon where DoomKnight Sepulchure's daughter Gravelyn was on flying and crashes into the nearby mountain range. After the attack, the forces of good (led by King Alteon) and the forces of evil (directed by Sepulchure's daughter Gravelyn) form a truce to fight Drakath and the Lords of Chaos.

* this is somehow its begin but I think the only change now was the prologue the character/ the hero wasn't struck by lightning anymore but instead he/she rushes down in the mountain jumping and joining the fray against undead and riding on top of a dragon and the tutorial is much elaborated than before and you already have the book of lore rather than doing some quest to obtain it.


=Keyboard Shortcut= 

battle
1 = auto-attack
2 = first skill
3 = second skill
4 = third skill
5 = fourth skill
6 = equipped item/skill

C = character panel
T = Target
L = Quest Log
F = Friend list
U = Zone player list
I = Inventory
V = Health Bar
Space Bar = Jump

Starting anew AQ

Hello everyone, this blog is about my hobbies like what games I play, shows that I watch will be posted here time to time I just got the idea of doing this kind of thing just this month after in the blog for many years after all.

Today is about AQworld well I played the game for a long time my account was created May 18, 2009 and now already level 54 and a non-member user; but because I sometimes stop playing I miss many things and got left behind but now I'm back again but after playing for several days I decided to make a new main account to play with.

Then I found out many things have change since then so with these new account now I can access servers with chat rather than in old account was limited to non-chat server room.


Now all 13 Chaos Lord was release so far I think it seems that I would make this new account as my new main account for now on I guess but I will still use the old account time to time; and unlike before many thing have change when creating a character as well as the introduction of the story has change since back then when I create my new account.

Also now they have a tutorial segment few minutes after the intro that wasn't there before when I was playing it back then six years ago.


This is the character creation section before you start registering your account it really change a lot but I hope I can still change my character appearance at Yulgar's Inn.
I guess I need to this thing all over again; Que sera sera. I can level up easily this time to but the reputation quest will be pain in the ass again I guess.